Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 19-07-2005 , 09:41 PM
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350Z update (all NURBS)

Finally got my PC back to health, so here's my latest renders. I'm determined to actually finish this project, but there's still a lot of details to do (plus the wheels of course). I used just about every Maya NURBS technique I could find in this project, so if anyone has any questions on what tools I found worked well, and which one's didn't, please ask and maybe I can save someone the from the pitfalls I encountered. (By the way, how do you attach multiple pics in one post on this forum?)

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# 2 19-07-2005 , 09:42 PM
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side view

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# 3 19-07-2005 , 09:44 PM
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rear view

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# 4 21-07-2005 , 04:17 AM
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working on the wheel

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# 5 21-07-2005 , 04:28 AM
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wheel closeup

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# 6 22-07-2005 , 02:01 AM
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Finished the tires. The renders are just quickies, so they're a little jaggy. Any comments would be greatly appreciated

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# 7 22-07-2005 , 05:42 AM
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Very nice! I love to see detail in the geometry of a model, especially working with a medium as often-frustrating as NURBS. 8-)


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# 8 22-07-2005 , 06:13 PM
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small update, added the indents on the hood, plus the front logo.

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# 9 22-07-2005 , 06:17 PM
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great job.
can u post wires.

# 10 22-07-2005 , 06:48 PM
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quick screen capture wire. Rendering nice wire frames in Maya is a pain in the butt.

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# 11 22-07-2005 , 08:49 PM
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Wow this looks nice... Makes me want to spend some times with nurbs... Definately shows what they can do... nice clean model.

# 12 26-07-2005 , 05:00 AM
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first paint test!

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# 13 26-07-2005 , 11:43 AM
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Heya,

Nice car, coming along nicely indeed. user added image



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# 14 26-07-2005 , 06:33 PM
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Quick HDRI render

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