Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 19-08-2005 , 01:47 PM
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how count faces of a complex object??

Hello!!!

I am creating a game object, and I don't know how I count the faces, edges,.... of my object. Could you say me a good way for this challenge?

Thanks.

Sorry for my english !!!:p


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# 2 19-08-2005 , 01:58 PM
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Here you go user added image

No worries. Your english is very good user added image

Cheers,
Leo

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Nobody felt like avenging your death. Sorry.
# 3 19-08-2005 , 02:12 PM
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Thanks a lot !!!!!!!!!

hahaha !! My English is not very good !! But I try to improve it.


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# 4 21-08-2005 , 04:48 PM
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Also you may find "Tris" more helpful than Polys as a measure if you're doing it for games.

Maya's more complex than games lately so Tris are generally a good rule of thumb. (Polys count Triangles, Quads, pentagons, hexagons etc as 1 poly each... where games generally regard them as 2,3,4,5 etc.)

If I have a model with 5 hexagons and 2 triangles -- Games count it as 27 polygons; Maya will say:

Polys: 7
Tris: 27 <-- what games GENERALLY see. (For this generation of games atleast)
Edges: blah
etc.

# 5 22-08-2005 , 11:51 AM
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Thanks a lot for your very important information !!:bow:


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