Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Looks awesome.. great modeling, great lighting, great effects <blue glow on weapon> but that part, the arm weapon, is what make my eye sore.
Dont get me wrong, beautiful pic and excellent job. just the weapon is out of place and doesn't look right. The other arm appears sophicated enough to function like a human arm/hand, but now this gizmo on the other side throws it all off. two sophicated arms could wield a weapon.
anyhow keep it up, hope one day i'll be able portray a render like that
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