Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 11-10-2005 , 09:54 AM
Registered User
Join Date: Jan 2004
Posts: 42

Help!!!

Hi Everyone!!

I Need help with weights i cant find it in maya, and i have never used it before so please tell me how to use and where to find it i want to finish this car...

Attached Thumbnails

Latino
# 2 11-10-2005 , 09:55 AM
Registered User
Join Date: Jan 2004
Posts: 42
Anotehr pic

Attached Thumbnails

Latino
# 3 11-10-2005 , 07:31 PM
MattTheMan's Avatar
Registered User
Join Date: Apr 2005
Location: Fairfield, CT
Posts: 2,436
Weights? How would weights help you make this car? Its a good start for a car, but you have no need for weights here.

# 4 12-10-2005 , 10:50 AM
Registered User
Join Date: Jan 2004
Posts: 42
i need weights for the window to make it straight and not like a curve deformation.

Attached Thumbnails

Latino
# 5 12-10-2005 , 12:10 PM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
do you mean you are wanting to sharpen some of the edges of the model?

# 6 12-10-2005 , 12:36 PM
Subscriber
Join Date: Jan 2004
Location: England - and proud of it!
Posts: 175

Originally posted by mtmckinley
do you mean you are wanting to sharpen some of the edges of the model?

I think he's probably asking about something like Edge Weights. Don't have a clue where they are in Maya, but I could help with Modo.


Cheers,
Malcolm

'England Expects That Every Man Will Do His Duty' - Vice-Admiral Horatio Lord Nelson - Battle of Trafalgar - 21st October 1805
# 7 12-10-2005 , 05:56 PM
Jay's Avatar
Lead Modeler - Framestore
Join Date: Feb 2003
Location: UK
Posts: 6,287
Yeah wrong forum, think you need a Modo one for sure. Nice model so far though

Best
Jay

# 8 12-10-2005 , 06:06 PM
sspikedudley's Avatar
Subscriber
Join Date: Jun 2004
Location: Nottingham
Posts: 344
is it sub d's if so you can select the edge you need and goto either partial crease or full crease which are in the sub d tab

# 9 13-10-2005 , 06:39 AM
Registered User
Join Date: Jan 2004
Posts: 42
ya i remember now u can crease the edges in SubD hehehe i forgot about that but now when u guys talked about that i remember... thanx


Latino
# 10 13-10-2005 , 12:28 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
yea, but MR does not render creases [only partial crease iirc im not sure about maya 7.0 release]. so u better just add more edges as u see fit to get good results.
good progress

# 11 13-10-2005 , 01:33 PM
sspikedudley's Avatar
Subscriber
Join Date: Jun 2004
Location: Nottingham
Posts: 344
but if you then convert your subd's back to polys using adaptive mode then your fine all the creases are intact and render using mental ray

# 12 13-10-2005 , 02:14 PM
vladimirjp's Avatar
Subscriber
Join Date: Jun 2003
Location: stuck in the 90's boston, USA
Posts: 1,871
true. but that also gives u tons of excess geometry u dont need. :nod:
best creasing method for *me is using the koshigaya studio tools. it allows u to slide or offset an edge loop along normals.

:blush:
my $.002

# 13 14-10-2005 , 07:03 AM
Registered User
Join Date: Jan 2004
Posts: 42
Ya crease seems to work but if i want the edges creased in polygon mode how do i do then?


Latino
# 14 14-10-2005 , 11:22 AM
mtmckinley's Avatar
The Maya Mountain
Join Date: Aug 2002
Location: Seattle, WA
Posts: 8,245
you'd probably use Edit Polygons > Normals > Soften/Harden Edges

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off