Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 16 14-10-2005 , 12:19 PM
IMG4's Avatar
Subscriber
Join Date: Jul 2004
Location: Québec, Canada
Posts: 43
and dont forget to delete the hidden poly to lower your polycount


"I have a dream that my four children will one day live in a nation where they will not be judged by the color of their skin but by the content of their character"
- Martin Luther King, Jr.
# 17 14-10-2005 , 12:47 PM
Shader's Avatar
Registered User
Join Date: Oct 2005
Posts: 19
Thats amazing for your first car, but you need to soften the normals especially where you've joined the 2 halves (right down the middle)

As for the low poly count, thats good, you've gotta keep em as low as poss......then define your hard/soft edges......then hit that smooth button for the final render, and voila top stuff.

My first car was made with nurbs (what a nightmare) its too embarrasing to show on these boards lol

ooo and don't forget the 'go faster' stripes lol user added image

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads