This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
since i don't have what he called, HDRI map, so i didn't fill that part. i render and after that, i got black map , i use alpha channel to see. and i see one white screwdriver
ic, i just downloaded some free HDRI map from internet, and i guess hopefully after that, my rendering would have something like intended.
thanks nitroLiq for confirm.
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