Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 15-11-2005 , 06:39 PM
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Join Date: Nov 2005
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how come my screwdriver like this?

i follow exactly what the tutorial said, but how come my screwdriver like this?
https://micah.noobgrinder.com/screwdrivertut/

this is my screwdriver model
user added image

this is before render
user added image

since i don't have what he called, HDRI map, so i didn't fill that part. i render and after that, i got black map user added image user added image , i use alpha channel to see. and i see one white screwdriver user added image
user added image

is the HDRI map really so important?


Last edited by mrcome; 15-11-2005 at 06:43 PM.
# 2 15-11-2005 , 06:56 PM
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Re: how come my screwdriver like this?

Originally posted by mrcome
is the HDRI map really so important?

Yes, because it's providing the illumination data.


"Terminat Bora Diem, Terminal Auctor opus."
# 3 15-11-2005 , 07:00 PM
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ic, i just downloaded some free HDRI map from internet, and i guess hopefully after that, my rendering would have something like intended.
thanks nitroLiq for confirm.

does anyone got a white HDRI map?

# 4 15-11-2005 , 11:28 PM
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i email the author for the hdri file and he is so nice to email attach me the hdri file.

i render it and WOW!!
i can't believe, it is so nice.
btw, this is my first render tutorial.

user added image

user added image

i psp to add some contrast and brightness a bit.


Last edited by mrcome; 15-11-2005 at 11:35 PM.
# 5 16-11-2005 , 12:00 PM
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Thats cool.. Thanks for the link to the tutorial

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