This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hey guys, what car do you drive when you're not warming up the chair trying to get that smooth surface, tweaking animation curves, setting up the shading network, play wit FG and GI...somebody stop me...good loops, control over the particles....
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