This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Dude this is a common prob in MR basically because theres not enough literature on it. But...
The min and max radius settings are pretty much 10% (roughly) of your scene scale. Best way to work it is to put in a plane and scale that to your scene size, then take the settings from that. So if its scaled to 100 x and z, your min radius would be 1 and max 10.
These are pretty much the right numbers. The max radius is done first out of them then this way you calculate the min radius (10% of max) otherwise without these adjustments Maya is automatically figuring it out hence the dirty appearance. This will result in a cleaner render. You can lower the figures but they have to have the 10% difference of the two, you can then increase your final gather rays. This SHOULD work, honestly.
yes, like J says, its correct.
another way to calculate your min/max
is to create a distance node and find the length of your car, then divide that number by 10, for max, then dive that result by 10 again for min.
also, when min/max are left at 0, MR automatically calculates the min max, and u can see its numbers by changing the progress message to detailed message in the output window.
Turbo Dan anychance of providing the scene file , take the car out if needed just slip a cube in it's place scaled to the car dimentions, so we can see the full settings, would be easier then to hep you out with the scene to render with exact settings you have got
Dont use IBL with FG its defeating the purpose. FG and GI is fine together with a mapped Sphere or FG with a mapped sphere. But do IBL on its own. That sphere is huge, make it smaller too, save on render time too. Any lights in the scene that arent showing? You wont need those for fg.
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