Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 06-01-2006 , 04:16 PM
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Cartoon dog tutorial question

Hi, I watched Kurt's cartoon dog tutorial.
But I can't understand why I need to change the model from nurves to polygon. Is it necessary..?
Thank you for everybody in this wonderful site.

# 2 06-01-2006 , 04:29 PM
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so u can join everything together i think, n also so u can tidy things up a bit easier

# 3 18-01-2006 , 04:49 PM
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Another question on this tutorial, since there's already a thread I won't bother starting a new one:
What tool is used to drag out the control vertices?

# 4 18-01-2006 , 06:02 PM
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right click over your model with it selected and then hold it down select contorl vertix and then just use the move tool to dragit (press w if you cant find the icon) use e and r to rotate and scale because you can use those two as another way of manipulating your model.

# 5 18-01-2006 , 06:03 PM
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edit:
damm jhubbard
u posted at same time as me




do u mean move the cv's about ?
if so its a combo of move tool (w on keyboard) and scale (r on keyboard)
hope thhis helps


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 6 18-01-2006 , 06:05 PM
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hehe:attn:

# 7 20-01-2006 , 04:16 AM
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Also doing this tutorial and heh don't want to start a thread too. If anyone can answer.

Somehow the neck cylinder that I create is connected to the background referrence of the dog. I have check everything but still it's attached to the background. So if I do R, T, or blank in the layers box, it acts as if it's the image plane. The outliner display it as a separate thing so I don't know what's wrong. Appreciate any help.


Last edited by BLX0; 20-01-2006 at 04:19 AM.
# 8 20-01-2006 , 09:32 AM
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And you're sure you set the image to reference? Maybe you changed it by mistake?

# 9 20-01-2006 , 09:49 AM
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it isnt a must to convert to polys some people do all there work in nurbs, but its much more difficult i know u think your model looks great in nurbs at the moment and by changing it it looks alot more awful but i would suggest to keep going as the tutorial is there to show all the work flows, most people go from nurbs to get the main shape ,then to polys to add more important detail and make sure everything is connected then finally to sub'd's for the fine tweaks. (no one said this would be easy) user added image
the guy stuck with the neck connected to the layer go to layer right click on it then Remove selected objects then just re connect just the reference pic.

# 10 21-01-2006 , 08:33 PM
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Thanks for the tip magicsy. It worked perfectly...heh, I am still learning all the tools besides the basics ones.

# 11 22-01-2006 , 02:13 PM
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np mate user added image

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