Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 46 21-01-2006 , 10:57 AM
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I've not had a look at the challenge forum for quite a while, However today i took a look and i jumped straight on to page 3 in this post,, My instant thought was Jeez this looks like Bjork, Infact it looks more like Bjork than Bjork does.. Its excellant

# 47 21-01-2006 , 04:14 PM
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Ya man this is looking awesome.. the eyebrows look great.

user added image

# 48 21-01-2006 , 04:22 PM
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Pyrus - Thanks, man! I'm doing the best I can. Unfortunately,I didn't understand the problem with the lines that link her lips with her beautiful nose. Could you make some lines over a picture to me? I'm not so smart... :blush:
About the lips... well, seeing her singing, I see her mouth could look so normal as anyone's, and a moment later... stretch, and looks like the Joker's mouth. I problably will let the mouth this way, because is more expressive than a small mouth.

t1ck135: I hope I can correspond your expectations. I have many things to learn about lighting and redering in Maya yet. But let's lsee what will happen. I'll like to see Bjork in all her glory too.

pixiekiller - Thank you very much! I feel very happy when I read a comment such yours. If the challenge is about realism, so let's do it!

mayafreak: Many thanks!

More updates soon.

# 49 22-01-2006 , 01:42 AM
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Yeah dude, it's not that your smart or not, it's more my bad and poor english user added image ... sorry for that, i'll improve i promise.

Here's a quick but meaningfull picture, hehehe, I hope user added image

https://www.2besides.net/EXCHANGE/SM/...BeautyNose.jpg

Pink is crossed , it shouldn't.
Green disappears inside nostril while it should bring this wonderfull profile curve from her nose user added image
(checking the original references without pink and green will show it better as I covered the edges ... but now I think you see what I saw hehehhe)

It's the only point that really showed up hardly to me. Cause all the rest IS a good path for a master piece i think user added image

Keep it up, she's lovely user added image

# 50 24-01-2006 , 12:22 AM
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Many thanks, Pyrus. I think I understood and solved the problem now. Here goes a slight update.

1. Mininal tweaks on face proportions;
2. Ears and neck improved;
3. Skin texture tweaked.

I think this woman will drive me crazy until the end of february. It's hard to see if I'm doing things right or wrong. She looks diferent in every single photo! Well, I'm posting more pictures of her, so if you guys see something strange in my model, please let me know.
I think now it's time to start working in Maya. I think I spend time enough in modeling for this while, and I'm a little affraid about lighting and rendering. So next step is go to Maya!

Some reference pictures. How can a person change so much from one picture to another?

https://www.amauriilustra.com.br/CGTalk/Bjork_Ref_2.jpg

Render 1

https://www.amauriilustra.com.br/CGTalk/Bjork_21.jpg

Render 1 with texture

https://www.amauriilustra.com.br/CGTalk/Bjork_22.jpg

Render 2. I fixed some problems in her profile.

https://www.amauriilustra.com.br/CGTalk/Bjork_23.jpg

With colors

https://www.amauriilustra.com.br/CGTalk/Bjork_24.jpg

Let's go sleep now! :zzz:

# 51 24-01-2006 , 01:06 AM
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Looks like you've got thing pretty well sorted! The thing that jumps out at me as being a bit off are the ears. They look a tad lumpy to me. I'm very curious to see how things will look rendered in Maya.

Dave

# 52 24-01-2006 , 08:45 AM
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I agree with dave on the ear, it just needs a little work softening a couple of the ridges. Judging by one of the reference pictures (top right of the six) the back of the ear looks to go slightly further back towards the head.

The differences in the ref pics (in order) look like:
goth, young, photoshoot,
just woke up, getting older, hot
user added image

I cant really see anything else at this point - good work jramauri user added image


Examples of bTraffic - a traffic animation tool for Maya
bFlocking - a tool for Maya 8.5+ to generate flocking and swarming behaviours
Jan/Feb Challenge 2007 Entry and W.I.P
May/Jun Challenge 2006 Entry and W.I.P
Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
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Last edited by t1ck135; 24-01-2006 at 08:49 AM.
# 53 27-01-2006 , 12:35 AM
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Thank you very much for your help. I haven't fixed the ears yet, but I learned much things about rendering, lighting and how to make the transfer of details from ZBrush to Maya. And here are my first well succed renders in Maya. I'm not sure if the results are so good as they would be. But it's a good start, I think.
Anyway if time becomes a problem to me, I think I'll finish all the model inside ZBrush and let Maya for another opportunity.

The model lacks a specular map, and the eyes are provisory, I just took them from my set/oct challenge model.

https://www.amauriilustra.com.br/CGTalk/Bjork_25.jpg

https://www.amauriilustra.com.br/CGTalk/Bjork_26.jpg


Last edited by jramauri; 27-01-2006 at 12:47 AM.
# 54 27-01-2006 , 09:58 AM
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Wow. You're definately getting there j, those textures are bringing her to life, amazing work!


If you believe in telekinesis, raise my right hand.
# 55 27-01-2006 , 12:57 PM
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Yeah, excellent work jramauri. These last couple of shots are getting very close. I agree with the others that the ears still need a bit of work, but aside from that, this is looking really great. Well done!

# 56 02-02-2006 , 03:05 AM
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correct me if im wrong, but i think she has hair, just kidding, looks awesome, keep it up man, your good at what you do.

# 57 10-02-2006 , 12:15 AM
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Aricshow: Man, I knew I've forgotten something! Just kiding. Thanks for your words.

So let's back to work. I vanished because I was studying a lot of things about lighting, rendering, shading, and how to use Maya Hair. I've choosen this still as reference:

https://www.amauriilustra.com.br/CGTalk/Bjork_Ref_3.jpg

Then I tried to sculpt the hair direct over my model:

https://www.amauriilustra.com.br/CGTalk/Bjork_27.jpg

But I wasn't sure if I would be able to reproduce the entire details on her hair, just sculpting and painting. Then I started to work with maya hair,but now I'm facing a big problem: How to make decent hair renders using Mental Ray? When I try to render user Final Gather Settings on Hair, the render seems that will take all eternity to complete. If I disable final gather fo hair I get this:

https://www.amauriilustra.com.br/CGTalk/Bjork_28.jpg

A terrible look. So I'd like to have your comments. What do you think? Model the hair or try to simulate? Does anybody here knows a good and fast way to make test renders on hair? Any helpful comment is welcome.

# 58 10-02-2006 , 01:52 AM
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I reccomend the modeled hair approach. Far easier to work with than paint effects, and alot faster to render.

Is there anything on the lighting, rendering, and shading you really need help with, and how are you on Ray Tracing?

Need more input to help you out.user added image

# 59 10-02-2006 , 02:11 AM
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you should try to do the hair like in this tutorial.
https://67.15.36.49/ffa/tutorials/may..._designer1.asp
You have more control over how it looks, it still looks good and renders out faster.
P.s
if you do do it that way, you can make the hair look like its being blown back, like with a fan.


-Aric
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Last edited by aricshow; 10-02-2006 at 02:14 AM.
# 60 10-02-2006 , 02:18 AM
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also while your doing hair, make sure to include eyelashes.


-Aric
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