Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 46 23-01-2006 , 07:29 PM
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lol, good point, lol, i agree with gohan(not matt, lol)


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# 47 23-01-2006 , 10:33 PM
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Originally posted by gohan1842
Why would you want 100k polys just for a circle lol.

to prove a pont :p


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# 48 24-01-2006 , 12:11 AM
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Originally posted by gohan1842
Why would you want 100k polys just for a circle lol.

i believe you meant sphere:p
-andy


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# 49 24-01-2006 , 01:42 AM
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Originally posted by MattTheMan
when smoothed 2 or more times: close enough

sometimes close enough isn't close enough.

# 50 04-02-2006 , 08:52 PM
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lol, more updates soon!! *bump kinda* i am fixing the lamp and moniter now


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# 51 04-02-2006 , 09:26 PM
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I have never seen lol so many times in one thread

user added image


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# 52 04-02-2006 , 09:27 PM
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8ut then I do smile alot user added image


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# 53 04-02-2006 , 10:18 PM
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lol, i laugh alot, heeheeuser added image


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# 54 05-02-2006 , 10:37 AM
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This is true.

I have just had a look at your 3D page. Nice work there. Interesting to see how you have come along.


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# 55 05-02-2006 , 04:45 PM
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thanx, i still have a long way to go in 3d(obviously), but i am on my way


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# 56 06-02-2006 , 11:40 AM
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Well it always helps by posting your work on this site to get advice and tips.

Keep it up mate.


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# 57 07-03-2006 , 07:36 PM
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yep pls do!


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