Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 14-02-2006 , 05:23 AM
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Join Date: Aug 2005
Location: Austin, TX
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for the love of god someone answer this one please

ok ive got a job for this one scene where the director of the animation wants this part of a womans dress to be basically like spawns cape, really torn up and flowing. now my question is in order to make cloth look torn and raggedy its just a process of taking out the poly's on the edges right?

# 2 14-02-2006 , 06:29 AM
mtmckinley's Avatar
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Join Date: Aug 2002
Location: Seattle, WA
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you can do that and/or use a transparancy map.

# 3 14-02-2006 , 06:46 AM
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how do i use transperancy maps?

# 4 14-02-2006 , 09:06 PM
blomkaal's Avatar
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Join Date: May 2004
Location: Denmark
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I think there's a free tut here about alpha mapping...


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