This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
If you want a reall easy way round get a sky image off the internet via google, create a nurbs or poly plane move it to the back if the scene and scale it so it fills your render camera's resolution gate, then add the image to it via a new material
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