This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
a new wip i started some days ago.i took my boxe ring references from a game called Fight Night 3. there is nothing really hard to model in that scene.for me its more a texturing/lighting challenge than a modelling challenge.i really need to improve the look of that piece before i really begin texturing.be sure to draw anything you want on that picture to make it look better. i really need your help for that w.i.p.
the ladder to get into the ring doesnt have that piece across the ground, its not a triangle, that piece across the ground is just a shadow on that picture
and the roof isn't flat, its kinda peaky
the bleachers need some work, right now not many people could sit and watch a fight, add a few rows
Originally posted by Turbo Dan the ladder to get into the ring doesnt have that piece across the ground, its not a triangle, that piece across the ground is just a shadow on that picture
some conseils on lighting would be greatly apreciated.there is no GI only FG, a directional light, and some point light converted into area light.by the way, i still dont know how many area light i should put in my scene, for now i puted one for each windows at an intensity of 0.2. also id like to now what GI could do in my scene? matt!i need you help!LOL
yep maybe you are right about it but in the picture i posted you can clearly see that its not at night.
i made another render.let me know which one is better than the other and why.also i would really aprciate conseils from you guys on my scene and lighting setup...please.if you think this can look better, just let me know how
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