This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
yea ill find out later today or tomorrow how difficult the animation is gonna be. Im very amature at animation its all new ground for me.
But im sure ill get through.
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man that's soooooo awesome. I agree with Arran, the blue bits are a little bit too blue, but leave them with a little bit of colour... otherwise it may look to drab.
I hope that you can get ur head around animation, cos this thing is rockin!
you might wanna have a lower res version of the model to animate with, cos as soon as high res stuff starts moving it'll kill ur graphics card.
Josh
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Thanks pal!
Yeah ive done these 2 renders but i forgot bout the colour issue.
Oops.
Yeah good idea bout the lower res thing i will give it a go if i do run into probs! i have a good Card. but we will see.
The poly count stands at 214937 faces!! ouch.
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hey guys should be an update on the transformation tonight!!
After i get my head round a few things.
Heres another render view while we are waiting lol!
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Cheers arran u think even lighter with the blue?
Or is it ok as is?
Heres another angle using the stand too! ill be adding some lights for the final scene which actually come from the middel part of the tire which should look cool! (this bike also apparently is capable of 400 mph!!!!! )
Now onto the serious business
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Hmmm.. not sure - It looks fine but I might go a little lighter and maybe add a touch of green to the colour. What is that colour peeking out from the middle of your wheel? I might go with that colour. To be honest I have never liked blue (Is that a stupid thing to say??), so I would wait for some less colour biased opinions!:blush:
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