Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
I hope Mike won't mind, but there's no simplystudiotools forum, so I was hoping I could continue this thread here. Anyway, here's my curent work in progress. It's my first work with studio tools, and I've got to say I just LOVE that software!!! For a modeler who works mostly with NURB's, studio tools is simply amazing. It's pretty complicated to start to learn, but there's a lot in common with Maya, so the learning curve is not too bad. I'm really starting to try to make the shift towards my own design/product visualization work, so I'm gonna make this one accurate for a portfolio.
This is about 4 hours work so far, and it's nowhere near finished. I spent a lot of time in photoshop getting the textures right for the face and dial, so the actual modeling is about an hour. Studio tools rock!!
Here's two test renders with slightly different material/lighting settings:
Thanks esion. One important thing I've gotten from this project so far is the relative difference between using NURB's and polys. Fact is, to do this model with polys would be an absolute nightmare, and it would never be as accurate as with NURB's. I think I'm pretty much a NURB's only modeler now. Once you get used to all the continuity tools available with NURBs, there's just no substitute for hard surface modeling. It seems like most modelers are reluctant to use NURBs because they are a little harder to use. You kinda have to think/plan ahead when you use them, as they're not as easy to tweak directly.
Damm good work man, I really need to strat using NURBS, I start a project using them, get stumped than got to polys, so I'm one of the people that you mean!
OK, I added some details. The time changing knob took about 3 hours. It was a real tricky little piece. I also added the second time marks which really help to put the face of the watch in context. All I have to do now is the clasp, and some tiny details, and then I'll work on the rendering. Comments are welcome.
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