Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 03-05-2006 , 12:19 AM
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Definately hard edges + smoothing

That's how I do it, because I really don't trust Maya's subdivisions with edge hardening.


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# 17 04-05-2006 , 05:18 PM
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now its time to model the back of the car, dont really know how its looks back on this hummer model, but I got some bluwprints and my imagenation user added image
I think lights and stuff would make it much better

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# 18 04-05-2006 , 05:20 PM
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# 19 05-05-2006 , 06:20 AM
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Great, simply great :attn: :attn:

Your hummer it's becoming detailling a mere amazing user added image

I love it

Kepp it up

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# 20 05-05-2006 , 10:19 PM
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I agree, its harder to get hard edgeds when smoothing but your result will be 20 times better if you do it that way then converting to Sub-D. Its all a matter of your taste but I see most professionals create hard edges then smooth


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# 21 06-05-2006 , 03:23 AM
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Wow, I love the tires. One thing I think should be modelled differently is the turret. It need . . . just more.(sorry about being abstract) great stuff otherwise, I love your style

# 22 06-05-2006 , 06:15 AM
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bobalie -> yes absolutly. I Just got some boxes and stuff now user added image



thanks for alla nice comments everyone! user added image

# 23 06-05-2006 , 07:27 PM
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Woo hoo, I love this hummer. You should animate it driving imbetween bunkers and shooting up stuff(?) then make a movie outa it and I would buy it.

cheers, bobalie

# 24 07-05-2006 , 04:07 AM
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can you post a few screens with wireframe on shaded turned off?...
Looks Nice... cant see much i dont really like about it, aside form in mot a fan of tha tHatch on a Hummer... i'm more of a M1025 Myself.. but, thats purely astetics... which really dont matter in military applications..

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