This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
blitzmaya: Thanks for the compliment. The texture for the handle is a leather texture. I modified the attributes for it and plugged it into the displacement channel of a blinn. Pretty easy stuff, but takes a bit to render at the resolutions I posted to show a little detail. The last pic I posted was from a 2066 x 906 render.
I used "Image based lighting" for the light and a HDRI map.
Thanks again for the comment. I hope to have this done soon.
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