Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Well, I'll try and get an update on this by tomorrow night.. something atleast..
Been kinda distracted last few days with work and all..
Just a heads up, My next project, is goin gto be Ghost Rider, Hollywood Style.. Bike and all... Be agood excuse to learn how to use Dynamics...
If you havent seen the trailer for it check it out.. Apple.com has it...I love Ghost rider comics growing up, and atleast the GC looks bad ass so its already got 2 plus's..
I thought the trailer was awful, the CG was just so bad it was like something from another fx era. And Nick Cage is always a bad choice for a hero, he was considered as Superman at one point, yew!!
I dunno man.. I agree Nick as superman.. screwed up.. but.. HE has the same attitude as Blaze has, or atleast portrays that atitude well on screen anyway..
I think the effects are cool, while i do agree they look like there from ..somewher else... Lets imagine what we have to work with as well.. A flameing skeleton on a flameing motor cycle, with flameing chains.. Not really much we can judge that by aside form our own minds eye for said effects.. the only part of the effects i didnt like so much were the flemes themselves.. they did seem very, CG.. MAybe when i do my renders in a few months after the modeling and such.. i can fix that problem..Heh..
Quick update.. Docking pylon finlly finished..
Here's two screenshots of it..
Hopefully i'll finish this thing off by the end of the week, depending on ho wlate my boss keeps me this week
I dunno what i'm going to do with it yet, t1ck. Still debating
I'll make a new thread in teh commin gweeks for the texture phase of it.. I'ma put that off for now..
Final Poly count, 164,644
Heres a few screen captures and a render of the final model
Forgive the lighting, its just default.. I'll improve upon that when i get to texturing it
G
render
Full model up top, and a close up of some of the detail around the OUter docking ring on the lower part..
Hope you all like it,
I'm fairly satasfied wiht how it turned out,
IF anythign i woudl have modeled in a few of the lights aroudn the Station.. I havent decided yet if i will texture them in, or model yet, i'll figure that out later as i get into the texture process..
Crits and comments are as always, welcome..
G
All of the major peices are seperate Geo,
I.E. the outer docking ring is 3 peices righ tnow, same for the inneer docking ring, each of the docking pylons are 2 seperate peices, and the docking ring support as well is its own seperate peice, i'm going to to leave them that way for Texturing purposes probably so i can just lay the uv's out once, unstead of three times..
there are a crap load of smaller geometry peaces for all the small detail, all parented to the larger geometry for easier duplication aroudn teh model..
I'll post a few wires tomorrow when i get off work
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