Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 26-05-2006 , 10:09 AM
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i'm goign to use my wacom and show you ppl how the desk has to look like, so you know how it will be somehow


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# 32 26-05-2006 , 10:23 AM
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hereis my crapy sketch but does the job user added image

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# 33 26-05-2006 , 10:32 AM
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So, is the main character is only a tiny little guy (about the size a beer can) ??


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# 34 26-05-2006 , 10:44 AM
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yep, he will be sort of that size, the movie will be on the table mostly, but got to do the surrounds a bit for the background user added image


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# 35 26-05-2006 , 01:14 PM
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hey, mind if I c+C?

The modeling is great. You work really fast and you sure as hell get nice results.

But-

The lighting is not so good as of yet. If you are striving for a good nighttime lighting, then tell me and I can help.

If you just haven't worked on lighting then- I am sorry, very sorry!!!!

Great porgress, looking foreward for more,
Matt user added image


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# 36 26-05-2006 , 01:19 PM
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actually i just places lgihts so ppl c nsee somehow the scene, havent played with lights , I'll play when the final render is up


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# 37 26-05-2006 , 01:26 PM
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ok- then I am so sorry for posting the previous comment.

Your scene is coming along great!!! user added image


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# 38 26-05-2006 , 01:31 PM
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np user added image


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# 39 26-05-2006 , 06:15 PM
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It's looking really cool Yoda, I think you should post your little character dude up as well, he's looking cool. Only thing that strikes me as odd in the scene is the curtains. It may be the surface material or the lighting but they appear a bit too bumpy.

# 40 26-05-2006 , 07:28 PM
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Looking pretty good so far on the modeling!

The only thing I could suggest is that you try and keep it low on the poly count as you animate as you said you had problems in your challenge thread, keep the high ploys for rendering rarther than scene building, if you know what I mean, as I will help you out in the long run with the speed of animating.

# 41 26-05-2006 , 07:43 PM
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okay yoda .

one last time ..stay off the crack lmao kidding mate

dang you model fast ..I cant keep up with your threads lol ...good job ..love how it is going so far ...just wondering i have read the thread and you never really said what it was going to be about ? is that a trade secret ?

really great work as usual ...cant wait to see ...

for tiddles and all else who work in office ...that is about like all of ours ...cept the little squish ball you squeeze the crap out of hahha

# 42 27-05-2006 , 06:20 AM
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Masteryoda, your PC must be billowing out smoke the rate you model!!!

I really like the look of the room so far, I'm sure we'll all see it finished pretty soon!! I like the style you've with using GI Joe, I used it a fair bit before I got Maya 7 (4.5 not having mentalray and all), I thought it had all but dissapeared before you started posting here!

I've only got one concern with your model so far and that's the shape of the beer glass, it just doesn't look quite right. At the end of the day though I suppose glasses come in all shapes and sizes so it doesn't really matter!

Keep it up,

Mat.

# 43 27-05-2006 , 10:50 AM
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happymat yes its true, to tell you the truth, I'm not very satisfied with it but for now i left it there so i know where its goign to be, I'll fix it later on. user added image thanks for telling me.

about the story, I will leave it a secret for now user added image but it will be funny user added image trust me.


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# 44 27-05-2006 , 01:05 PM
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preview of some adds to the scene, the lamp, took long, had to do it 2 times,had an error and my pc closed everytihng and i couldnt save so this is the 2nd lamp user added image

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# 45 27-05-2006 , 01:07 PM
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a scrapy sketch done in 40sec user added image jsut to show why i didnt finishe the wires of the lamp, cause i need to finish my characters house at the back near the wires user added image

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