This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Deleat the faces you want to be the window..Append to poly gon tool, snap each point to the vertex of the window.. hit enter, Split the polygon accordingly, so as not to have some screwed up 20 sided face, apply a glass shader
Dude, this is gonna be sweet. I was thinking of doing this after my Star Destroyer, but I have way to much other stuff that I promised myself I would do first so I guess I will have to let that pass for the time being.
Wishing you the bets of luck on this and will be keeping an eye on this thread.
"You can live for yourself today -- or help build tomorrow for everyone" _LIVID
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