This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
This is a render of 3 objects: a candle, a recorder and a wooden ladybug. I know it's quite simple, but I was just testing the materials. Wax was the most difficult one, it is made with a Misss fast simple material. The other two objects were made with a DGS material.
I'm using Mental Ray, Final Gather and GI. The floor material (well, it's just a background, not a floor) is a lambert with occlusion. I'm using HDRI and an ambient light with 0 intensity, just for the shadows.
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