This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
here's another cube character, this is probably the last one that I'm going to post on this thread. I'll start up a WIP thread for the next one as it's going to have a bit more to it.
Nice work man. I think I like the agent smith(s) one the most. I really like the textures in their simplicity, yet they really work well. I will try and make some of my own of these ( all though they definitely won't be up to your standard. )
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