I want to know if its possible to get the same look as the default Max materials and enviro settings in Maya.Originally posted by Pure_Morning
most people here aren't familiar with what that max feature does (being a maya site and all ). What are you looking to achieve?
Yeah I tried that. For blinn materials I can get the same look, but for other material types its not quite the same. I think the rendering algos for ambient lights in Maya must be a little different than in Max.me, being a dumb maya user, am going to suggest using an ambient light. they sound the same so they gotta do the same thing, right?
Actually, I don't think ambient lights cast any shadows (err assuming you set the "ambient shade" attribute to 0) I think?Originally posted by NeoStrider
perhaps use a point light instead? it in all 6 directions and therefore creates 6 depth maps if you use depth map shadows, so it's kinda expensive render-wise... but i believe it does the same thing.