Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 31 02-09-2006 , 10:05 PM
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loving the upgrades everytime Mr R....
just wondering, which tutorial helped you in a way where you can make this car?

ehehe thanks Mr R

# 32 03-09-2006 , 08:23 AM
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Originally posted by marlonjohn
loving the upgrades everytime Mr R....
just wondering, which tutorial helped you in a way where you can make this car?

ehehe thanks Mr R

Hey marlonjohn

I'm pretty much doing this - https://www.cg-cars.com/forum/showthread.php?t=15

You'll need to register with the website to get at it though.

I can't say that one specific tutorial led to success. I think it's a combination of techniques from the Apache tutorial, looking at work by others, Kurts dragon tutorial (believe it or not) and just practicing and getting it wrong a lot.

The best advice I can give you is to start really rough and just block in the major features. Try to think ahead and place verts so that they'll help you as you add more detail. Lastly, I make use of curves to keep things smooth. If I'm going to split some polys, I draw a curve with the ep tool and snap to the existing verts. Then the new verts created by the split can be aligned with the curve. See image ...

This is just a simple example but hopefully explains it.

I've gone away from subds because I can't get the edges as tight as I'd like. Instead I use really close edge loops and a mesh smooth.

HTH

MrR

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# 33 06-09-2006 , 02:50 AM
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A small update. Grill and bumper in. The side window is there but needs more tweaking. Will update again soon.

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# 34 06-09-2006 , 05:35 PM
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hey,
Thanks for the great tips... ill really keep them in mind.
wow i was just flipping thru the link and i found some awesome tutorials. Im looking to what i can achieve from what you had told me and im waiting for your fabulous car. Also great work with your car model, i love the grill... looks fantastic. user added image


Last edited by marlonjohn; 06-09-2006 at 05:47 PM.
# 35 06-09-2006 , 10:21 PM
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thats a sweet looking car

ohan thats a very clever tip on the curve an verts


Now at SMU doing BSc 3D Computer Animation so its hard to get on here
My wire render tut https://forum.simplymaya.com/showthre...threadid=20973
# 36 06-09-2006 , 11:23 PM
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OK another small update before I go away on business again.

Side window in. Quarter window needs a little more but I'm still hunting for a good reference.

Spotted a flaw on the door in this render that'll need fixing also.

Anywho - here it is.

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# 37 12-09-2006 , 04:35 AM
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Early render of the rims. Still needs the central spinner and a couple of other details.

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# 38 30-09-2006 , 05:08 AM
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Cracking piece of modeling thats getting better with
every update.
I recently watched a show with boyd coddington about
this very car that was finished in a red shade he came up with
boy it looked the part.

Cheers Ribs

# 39 30-09-2006 , 11:50 PM
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Thanks Ribbons. As you can see, it's been a while since my last update. Too much going on. Will try to get back to it soon.

MrR

# 40 12-01-2007 , 11:08 AM
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Very nice work. I am also doing a 65 convertible but do not have any side or top drawings to go by. Where did you get your reference drawings? Would you share them with us?

# 41 13-01-2007 , 09:50 AM
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# 42 13-01-2007 , 04:27 PM
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Thank you for the references. I hope you keep working on your "65". I'm working on the interior of my vette and am happy with the progress. Race for pinks when were doneuser added image

Eric

# 43 15-01-2007 , 08:49 AM
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Man that is a sweet model, I don't know why you'd stop working on it.

# 44 15-01-2007 , 04:34 PM
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My real job, a baby, a holiday and sleep user added image

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