This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Just take that image into any image program (paint, illustrator, photoshop, etc.) and cut it into 4 different images, and save each one as front, back, side, top. Then open maya and import each image onto a plane in each of the respective views, and there you have it.
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