Introduction to Maya - Modeling Fundamentals Vol 2
This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with complex objects.
# 1 16-09-2006 , 03:55 PM
Acid44
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i need help with blue prints

how would i take blueprints set up like thes and lay them out where they need to be???user added image

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# 2 16-09-2006 , 09:46 PM
esion's Avatar
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Join Date: Mar 2006
Posts: 255
Just take that image into any image program (paint, illustrator, photoshop, etc.) and cut it into 4 different images, and save each one as front, back, side, top. Then open maya and import each image onto a plane in each of the respective views, and there you have it.

# 3 17-09-2006 , 01:22 AM
Acid44
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ok thanx i was hoping there was an easier way than splitting it up but ohwell

thanx dude

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