Maya 2020 fundamentals - modelling the real world
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# 1 24-09-2006 , 10:41 PM
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Riggin and Texturing

Been working on this on and off for about a week. It is a pain to paint the skin weights, especially around the legs. Can anyone see problems with it so far. I still have a heap of work to do on the textures.

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# 2 24-09-2006 , 10:42 PM
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skeleton

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# 3 24-09-2006 , 10:43 PM
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texture

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# 4 25-09-2006 , 02:45 AM
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It could just be the angle but she looks a bit cross eyed, almost like her eyes need to relax a bit. Otherwise pretty good.


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# 5 25-09-2006 , 02:50 AM
its looks a bit like the image is stretched up.. also in the front the head looks huge compared to the body

# 6 25-09-2006 , 03:49 AM
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I think the head is proportional. If there is anything I remember from my art classes it's that the body is roughly 6 1/2 to 7 head lengths so he has it pretty close to right.


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# 7 25-09-2006 , 07:46 AM
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Allo,

the eyes arnet crossed, its just the crappy jpeg from maya. im gonna render a better quality pic after i do some more texture work.

When i stuck the pics into photoshop it said somthing about a pixel aspect ratio being changed so i had to manualy re scale them. that is why they look a bit distorted.

i'm not worrying too much about the model at the moment cause this was practicing texturs and rigging.


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# 8 25-09-2006 , 12:09 PM
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component editer

did you try the component editer instead of painting on the weights.its easier for me that way.


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# 9 25-09-2006 , 08:23 PM
Yes i have that also when i open in photoshop very annoying.. you can go to Image -> Pixel image ratio -> Square and then ir looks normal again.

Originally posted by Some Guy
Allo,

the eyes arnet crossed, its just the crappy jpeg from maya. im gonna render a better quality pic after i do some more texture work.

When i stuck the pics into photoshop it said somthing about a pixel aspect ratio being changed so i had to manualy re scale them. that is why they look a bit distorted.

i'm not worrying too much about the model at the moment cause this was practicing texturs and rigging.


# 10 26-09-2006 , 03:21 AM
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thanks


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# 11 26-09-2006 , 04:07 AM
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looks very good some guy, though the knee is looking a bit bumpy - especially in the bent knee pose - it almost looks like the bone is pushing forward. Did you build her from that makehuman site?

# 12 26-09-2006 , 01:22 PM
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Yeah
After i am done with this i am going to try to make one from scratch.


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# 13 26-09-2006 , 03:18 PM
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Hey some guy, looks good, would like to see a full rendr of one of the posed postions, as like you said, the first image is a bit squashed up.

Cheers

# 14 28-09-2006 , 08:39 AM
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here are some more. Im gonna really work hard on the textures. So far they only look good at about medium distance.

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# 15 28-09-2006 , 08:40 AM
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nother

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