Introduction to Maya - Modeling Fundamentals Vol 1
This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
# 16 27-11-2006 , 12:42 PM
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Gotta say its a nice render (excluding the noise), but my jurys out on the render time. Suppose its up to the person.

Nice modeling, I think that the sofa could do with a tweek, like round the top of the cushions, Other than that it looks great.

Maybe add a bit of clutter, Mag's cords etc, unless your living room is that clean!


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# 17 28-11-2006 , 07:49 PM
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Here's another render. Nothing fancy, just another angle. The blue thing is a lamp, haven't modeled the chord yet. I wont tell you how long the render took, since everyone whines about it so much user added image

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# 18 28-11-2006 , 10:33 PM
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awww come on just tell user added image


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# 19 29-11-2006 , 03:21 AM
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It's looking great (save the noise), IMHO. Who cares about render times if the results are pleasing, especially if you have the PC power to do themuser added image


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# 20 01-12-2006 , 06:42 PM
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Made some more modeling, mostly small stuff. Here's some screengrabs showing the current state.

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# 21 01-12-2006 , 06:59 PM
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Excellent modeling on the couch and ottoman. Care to post some wires?

And, I'm liking that HomeTheater setup....Is that really your setup, or just wishful thinking?:p


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# 22 01-12-2006 , 07:33 PM
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Ottoman... never heard that before...except the Ottoman empire, so I learned a new english (?) word today, yey!

Everything is modeled exactly (or how close I can) how it is in reality, so yes that's my TV :bandit:

Can post some unsmoothed wires later.

# 23 01-12-2006 , 10:19 PM
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pretty sick renderings 8)

I hate how people trash on renderings because they take a long time. I use indigo (which actually renders faster than maxwell on interiors lit with physical sky user added image, but has much less features user added image)... and people trash on it.

So, great modeling, great rendering! Keep it up! user added image


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# 24 02-12-2006 , 11:11 AM
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Thanks Matt, yeah I know about Indigo, never tried it though.

Here's another render. The carpet got a bit over lit though.

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# 25 02-12-2006 , 02:41 PM
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It's not really fair to call Maxwell a "slow" renderer. Imagine if you were using Mental Ray with GI and Final Gather, along with full caustics, a gazillion photons (pretty sure gazillion isn't a numberuser added image ), and the highest quality anti-aliasing settings possible, well it would take an extremely long time to render an image also. Maxwell basically does the same thing, but that quality is Maxwell's default setting. You do have the ability to turn off some things, such as the level of caustic reflections, but in general you are indeed stuck with rendering at the highest quality settings whether you like it or not. It's not a practical renderer for animation, but that doesn't mean it isn't used for animations. As with everything computer related, speed is merely a function of how much money you're willing to spend.

Here's an animation studio who uses Maxwell in its pipeline:

www.keytoon.com

# 26 02-12-2006 , 04:57 PM
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Thought I recognised the name. What a great Demo Reel


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# 27 02-12-2006 , 08:26 PM
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nice modelling man, can you post some wires?

# 28 14-02-2007 , 11:28 AM
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Did some more modeling, here's a new render:

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# 29 14-02-2007 , 04:44 PM
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Id dig to see the wires on THIS, pretty good show.., understatment!


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# 30 15-02-2007 , 09:08 AM
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yeah - lets see some wires! This is looking very nice - the modelling on the cushions and couch looks great, though I am not sure about the blue - it seems a little too strong or saturated, but hey, if that's what it looks like, than fair enough.

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