This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
i rigged a model of mine using the DT facial rigging dvd, all went well, however i seem to have found a problem, whenever i go to a different blend shape and use the head control to move the head only the head and jaw joints seem to move, so what i did was right mouse click and go into inputs, which brings up the list of inputs menu, the dvd says that all i have to do is middle mouse click and drag blend shapes so that its below skin cluster and above tweak,
which i did however when i did it, my model fliped out,i tried blocking all the other stuff to see if it would help but the same thing still hapens, can anyone please help , i'm attaching a picture so guy can check it
here's the maya file if anyone wants to take a look
Looks to me like your blendshape has imploded on itself because the geometry is different to that of the target meaning you may have a different polycount between the two
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is On |
HTML code is Off