Complex UV Layout in Maya
Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
# 1 27-01-2007 , 05:14 AM
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Character modeling for animation

Hello all,
It has been a while scince i have attemted to make a human. I have been working on this for a day or two so far and i am hoping to finish it in a week or so. I want it to be fully animatable with face movment and such. I am trying to make it as close to the references as possible and i think it is alright so far.
If there is anything overly wrong with it atm please tell

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# 2 27-01-2007 , 05:15 AM
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# 3 27-01-2007 , 05:16 AM
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# 4 27-01-2007 , 05:17 AM
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smoothed

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# 5 27-01-2007 , 05:20 AM
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refs

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# 6 27-01-2007 , 05:52 AM
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The main things which jump out at me at the moment - is that the forehead is too shallow - she almost doesn't have a forehead user added image and the back of the neck where it meets the head is way too low - the back of the skull sweeps in to meet the neck slightly lower than the ear hole.

The eyes also look a bit high - they should be level with the top of the ear.

# 7 27-01-2007 , 06:33 AM
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hi,
thanks for the help. The head was looking odd but i couldnt figure it out. with the eyes, i think they are at the right level with the ears cause they match the references.us i'll check it again though.
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# 8 27-01-2007 , 07:02 AM
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this a bit better, still heaps to go on the face.

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# 9 27-01-2007 , 07:03 AM
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# 10 27-01-2007 , 07:43 AM
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Originally posted by Some Guy
hi,
thanks for the help. The head was looking odd but i couldnt figure it out. with the eyes, i think they are at the right level with the ears cause they match the references.us i'll check it again though.
cheers user added image

Some tips for you: Those photos was taken with a camera and has perspective in them. You orthogonal views in Maya doesn't. So there will be some distorted data, especially the ears usually doesn't match that good. So don't stare yourself blind on the left and sideview, also look on your model in 3D to see of it looks good everywhere.

# 11 27-01-2007 , 03:16 PM
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wow thats really nice some guy and especially in 2 days... cant wait to see this model full riged an animated user added image keep up the good work man,

if you look closely at the model one which you created it looks really similar to the ref pictures. i think you pulled it off quiet well,

marlon

# 12 28-01-2007 , 06:14 PM
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Ewww i didnt look that close.


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# 13 28-01-2007 , 09:34 PM
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Thanks for the comments,
Starjsjswars, i chose to use these references cause i was sick of trying to make the prettiest girl in the world type of model and wanted to do somthing a little more 'real' looking (That and there were only four references i could find and most of them were really bad quality)

I dont have work for the rest of the week so i will probably get the modeling and a start on texturing. I am starting work on the legs now and will update later on today.
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# 14 29-01-2007 , 04:21 AM
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haha Starjsjswars... i didnt mean look closely at the body and that... but the general shape of the head. the parts which looked similar were like the eyes, jaw line, cheek bone etc they look really similar user added image

# 15 29-01-2007 , 05:10 AM
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Update on the legs

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