Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 31 12-02-2007 , 02:14 AM
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Thanks sparticus, I cant wait to get this done either.

I am currently, working on background ideas. I mean what kind of architectural layout im gonna go with for the background. Im thinking early 16th century gothic. But we'll have to wait and see.


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# 32 13-02-2007 , 12:57 AM
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Did some initial environment blockin, temp texs, and initial lighting.

So here's a small taste....user added image

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# 33 13-02-2007 , 01:10 AM
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Thats looking ace mate,

Kudos user added image

# 34 13-02-2007 , 01:18 AM
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Thanks Doc!


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# 35 13-02-2007 , 12:14 PM
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That's really nice. Awesome!
I hope you will work for Pixar. user added image

# 36 13-02-2007 , 12:45 PM
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Thanks Teminator, me too!

I just thought I would update you guys on a problem Im working with right now.

The previous render I posted last night was done with the maya software renderer. It was rendering my light system faster so I was using that instead of my final renderer.

Well this is the same scene rendered with Renderman.

Renderman is having a problem calculating my ambient lights im using for fill. And its also having problems understanding the density algorithm that maya uses for its light fog.

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# 37 16-02-2007 , 09:27 AM
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Update 1:

Finished Butler model.

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# 38 16-02-2007 , 09:30 AM
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Update 2:

Been trying to fix the renderman render, here is where I am.

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# 39 16-02-2007 , 10:01 AM
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Cool - just had a good read through your thread - nice work papalatistudios!

# 40 16-02-2007 , 10:32 AM
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It's looking fabulous!! You have a gift with the renderman! It's looking better and better with every update! Are you going to give them skeletons and animate them?

Sparticus


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# 41 17-02-2007 , 05:11 AM
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Originally posted by wasatch5_sparticus
Are you going to give them skeletons and animate them?

Sparticus

Yeah - that would be cool: a little movie! user added image
If the render-time is not too high...

# 42 18-02-2007 , 10:14 PM
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Thanks for all the comments.

IM HAVING A REAL GOOD TIME WITH THE LIGHTING:headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang: :headbang:

I will post some update in the near future.


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# 43 19-02-2007 , 01:26 AM
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I have been having problems because when your using renderman its like using linux. You have to use the forums and other sources to figure out what the errors mean.

Im starting to pull the composition together.

Ive taken the fur out for now, but it will go back in.

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# 44 19-02-2007 , 09:33 AM
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Very "ghoul" stuff man!! (It's punny!!) I like the new pose! That adds to it!

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# 45 19-02-2007 , 10:26 AM
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just a curiosity question, but why use renderman? you can achieve decent results with software or mental ray, with what i would consider to be at LEAST half the headaches...


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