Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 1 22-02-2007 , 10:16 AM
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Join Date: Aug 2006
Posts: 17

grrrr annoying texturing problem

so i have a model, bound it to a skeleton, done my animation including a blend shape. Now i come along to texture it, lay out my UVS nicely, photoshop my texture, apply it and everything's ace...

but as soon as i step through the animation the UV change completely! at every stage of the amination the texture is mapped differently!

I've tried re-attaching the skin and it seems to work, but in order to do that i have to delete all the history so it will let me re-bind the skin....at which point i lose my blend shape.....

Anyone got any ideas?

Thanks in advance, it driving me mental

Rich

# 2 22-02-2007 , 12:18 PM
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Join Date: Jan 2005
Location: Livingston, Scotland
Posts: 1,701
You need to create a Texture Reference object for each texture that is moving as you animate


Chris (formerly R@nSiD)
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