Get halfway through a model and find it's an unworkable mess? Can't add edge loops where you need them? Can't subdivide a mesh properly? If any of this sounds familiar check this course out.
looking good from the back
I think you could make the material 'pull' a little where the transition from the shoulder to arm occurs. Also maybe play about with sagging the material directly under the chin to give it a little more character. Other than that its looking cool
EDIT: possibly make the material tuck under the armpit more too
hey gster - this is looking very nice - I know it's a bit late in the game, but I think it might be cool to add a few folds to the hood around the neck - I was also thinking that it might be cool to make the hood a seperate piece that sits on top of the main gown covering the head and shoulders - kind of like the first image that thx posted. Last, it might be worth giving mr. death a belt just to add a bit more detail and to break up the flow of the robe.
Was thinking of making a belt but not too sure given the time left, still adding to his cloak to get some folds in, its a bit of a pain to be honestm using Z brush for it, and not trying to go overboard with geo
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off