Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 76 22-02-2007 , 10:15 AM
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And another angle,

Any comments or crits appreciated.

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# 77 22-02-2007 , 11:27 AM
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looking good from the back user added image
I think you could make the material 'pull' a little where the transition from the shoulder to arm occurs. Also maybe play about with sagging the material directly under the chin to give it a little more character. Other than that its looking cool

EDIT: possibly make the material tuck under the armpit more too

Si


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# 78 23-02-2007 , 12:14 PM
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this is still looking as cool as every.

I would like to see this made in to a fully textured and lit still:attn:


# 79 23-02-2007 , 11:12 PM
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Here are some cloak refferences to get ideas from.

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Last edited by THX1138; 23-02-2007 at 11:19 PM.
# 80 23-02-2007 , 11:13 PM
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Aonther one.

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# 81 23-02-2007 , 11:15 PM
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Another one.

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Last edited by THX1138; 23-02-2007 at 11:20 PM.
# 82 23-02-2007 , 11:20 PM
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Last one.

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# 83 24-02-2007 , 04:40 AM
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Cheers for the ref's dude, been looking for some good un's


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# 84 25-02-2007 , 01:32 AM
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hey gster - this is looking very nice - I know it's a bit late in the game, but I think it might be cool to add a few folds to the hood around the neck - I was also thinking that it might be cool to make the hood a seperate piece that sits on top of the main gown covering the head and shoulders - kind of like the first image that thx posted. Last, it might be worth giving mr. death a belt just to add a bit more detail and to break up the flow of the robe.

In any case this is really coming along mate! user added image

# 85 25-02-2007 , 02:24 AM
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Cheers Arran

Was thinking of making a belt but not too sure given the time left, still adding to his cloak to get some folds in, its a bit of a pain to be honestm using Z brush for it, and not trying to go overboard with geo

Heres a bit of an update

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# 86 25-02-2007 , 02:25 AM
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Different angle, getting the big folds in at the mo then go onto the sleaves and the hood.

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# 87 25-02-2007 , 04:18 AM
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yeah! - this is looking great - I love the expression on his face - it kind of reminds me of inspector blake from on the buses!

user added image

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# 88 25-02-2007 , 04:47 AM
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Man its very cool :attn: Good job

# 89 25-02-2007 , 08:32 AM
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Cheers guys!

Arran - That had me laughing!


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# 90 25-02-2007 , 10:35 AM
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good refs THX1138 and lol at arran user added image

I've just had a quick photoshop play with the areas I think look at little wierd at the minute. Hope you dont mind steve

Si

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Mar/Apr Challenge 2006 Entry and W.I.P
Jan/Feb Challenge 2006 Entry and W.I.P
Nov/Dec Challenge 2005 Entry and W.I.P
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