This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
looking good from the back
I think you could make the material 'pull' a little where the transition from the shoulder to arm occurs. Also maybe play about with sagging the material directly under the chin to give it a little more character. Other than that its looking cool
EDIT: possibly make the material tuck under the armpit more too
hey gster - this is looking very nice - I know it's a bit late in the game, but I think it might be cool to add a few folds to the hood around the neck - I was also thinking that it might be cool to make the hood a seperate piece that sits on top of the main gown covering the head and shoulders - kind of like the first image that thx posted. Last, it might be worth giving mr. death a belt just to add a bit more detail and to break up the flow of the robe.
Was thinking of making a belt but not too sure given the time left, still adding to his cloak to get some folds in, its a bit of a pain to be honestm using Z brush for it, and not trying to go overboard with geo
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