This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Looks great!
I attempted it as my first project but subDs killed it along with my patience :p Nice to see someone's done it properly!
And the thing about it leaning over: if you look in the pics on the tutorial's page, you can see the model has been rigged and moved to compensate for the weight at the front, so if you do the same it should be fine!
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