Beer glass scene creation
This course contains a little bit of everything with modeling, UVing, texturing and dynamics in Maya, as well as compositing multilayered EXR's in Photoshop.
# 91 25-02-2007 , 12:05 PM
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My only complaint is that the cloth is just too smooth. Rough it up with some larger folds please.

# 92 25-02-2007 , 09:52 PM
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Hey Si

Dont mind at all! Cheers for that, I was going to look at the overall shape and tuck it in in some places, good job I can go back down the hierarchy in Z without loosing any high end stuff so it shouldent be a problem)

THX, yeah know what you mean, im having a slow time of it as my Z brush skills for sculpting aint the best at the mo, this is the first time ive used it for my own project, other than that ive been following some simple free video tutorials.

I'm going to try to rough it up etc as theres still some time left!

Cheers Guys


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# 93 26-02-2007 , 06:59 AM
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you could always try the mudbox 15 day demo for the sculpting part.
I played with it for half an hour doodling with the interface and watching a couple of demo movies and then went straight into sculpting my roman head. I hear lots of other people, even zbrush users, loving the ease and simplicity you can do the sculpting with.

Si


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# 94 26-02-2007 , 04:56 PM
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Yeah i've heard real good things about mudbox, one guy I know's done some superb work with it, unfortunatly I think the problems more to do with my lack of experiance using a tablet and lack of using Z brush for anything! And if I start on a new program i'll get an ear bashing of the other half!


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# 95 26-02-2007 , 08:41 PM
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Well, squished him in a bit, still need to move the armpits up a bit me thinks and stared to try to get some more definitions on the cloak as per THX's advice, think the problem is i'm a bit scared of "getting stuck in" in Zbrush!

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# 96 26-02-2007 , 08:42 PM
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and the back view

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# 97 26-02-2007 , 09:43 PM
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Just having a play about with a flame tutorial that I made (More reversed engineered the maya built in one, and added a few vairables on how it works!) And thought flame, skull, recently realesed film that used maya fluids, and came up woth this as a bit of a laugh.

Cheers

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# 98 26-02-2007 , 10:19 PM
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Damn i really like your model gster123 user added image

# 99 27-02-2007 , 06:05 AM
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Cheers Coldwave!


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# 100 27-02-2007 , 06:21 PM
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GHOST RIDER . I like ituser added image


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# 101 28-02-2007 , 10:30 AM
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the new jacket/dress thingo looks nice, lol forgot name :S

haha ghost riders right there, nice job on the flames, look pretty realistic... how long it take you to render roughly if you remember,

# 102 28-02-2007 , 11:55 AM
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Cheers Marlon, Rendering the flames took about 2-3 min, the other renders about 3-4 min, Just because theres more geo, using mental ray.

Like I said i made the flames using a tutorial that I made (just a word Doc) a bit ago when I was messing arround.


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# 103 03-03-2007 , 06:29 PM
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Heres my final entry, would have liked to add some more folds in the cloak but hey, times up!

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# 104 03-03-2007 , 06:30 PM
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......

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# 105 03-03-2007 , 06:31 PM
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....

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