This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Every advice about how to improve it will be :bow: ... and some tips about the light how i can use it more sucessful coz as u can see i don't have skills in light :headbang:
I wouldn't worry about lighting yet, get everything else done first, that's the best tip I can give you. You'll waste hours rendering rubbish, and you'll get nothing back because you're not done modelling or texturing yet. Lighting is something you'll want to study a bit online before you go rushing in.
Scene looks pretty cool so far although I have no idea what you're trying to achieve
Interesting scene. I agree with Petrol finishing doing the modeling and texturing first and you will have even more motivation to learn lighting. Keep us updated.
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The edges on chair, crate, table, shelves, computer etc are all hard 90 degree angles from what I can see. Try bevelling the edges (and then play with the offset/segments) as nothing is that perfect in real life, and when you come to light it later you should get some nicer highlights on your objects.
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