Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 24-03-2007 , 12:52 PM
kinddoggofwar's Avatar
Registered User
Join Date: Feb 2007
Location: New Jersey
Posts: 354

Star Wars Laser Turret Model

Ive finished the Death Star laser tower, I didnt put any textures on, mainly because I suck at them, but once I do it will give it the dirty, rugid, battered look thats needed. I know it shouldn't be shiny, but on Lambert it.. well just looks way to plain. Im very much a noob to maya, but still all crits & help are welcomed!

user added image


Yay, not a freshman anymore!
# 2 24-03-2007 , 09:24 PM
Subscriber
Join Date: Dec 2006
Posts: 14
Simply stated, I'm impressed. It's looking tons better, good work on this one.

Have you checked out any of the hard surface tutorials yet? Their a great place to start off if you want to learn a lot quick. I've only checked out the organic ones so far, but I've been thinking about working my way through the assault mech tutorial.

Oh and if you want to start off thrifty, there's a 2 point tie fighter tutorial in the archive that looks promising.

Let me know if you ever need any help, I'm still barely passed the status of noob myself, but I'm always willing to give a helping hand if I can.

Posting Rules Forum Rules
You may not post new threads | You may not post replies | You may not post attachments | You may not edit your posts | BB code is On | Smilies are On | [IMG] code is On | HTML code is Off

Similar Threads