This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I've got a .png sequence attached to a poly plane, Now as you can see in the picture the shadows generated by maya are the ones of the plane rather then the characters. I am rendering with global illumination using a HDRI file to light the scene. I am using maya 8.0 on a mac.
One solution to my problem was to switch GI off. But the render was 20% slower. So far I haven't found a workaround or anyone who had a similar problem. If someone has an idea how to fix this please let me know.
cheers, I'll give that a go, even if it doesn't solve this problem. I had the same issue with the plane edges showing up as well.
My transparency channel is connected, I think maya does this by default if you use alpha channel.
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