Substance Painter
In this start to finish texturing project within Substance Painter we cover all the techniques you need to texture the robot character.
# 1 01-05-2007 , 07:54 PM
MadVlrus's Avatar
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Join Date: Mar 2007
Posts: 15

Is there a way to open these exensions?...

Hey guys? Is there any way to open/edit/save ANY of the following extansions?:
.MDL
.OBJ
.3DS
.ASC
.ASE
.B3D
.3DF
.JAW
.LWO
.TXT
.MS3D
.OFF
.RWB
.B3D
.RAW
.XSI
.MOD

If you know how to either save or open any of the following extensions in maya please tell me, thanks in advance. user added image

# 2 01-05-2007 , 08:26 PM
severinianthony's Avatar
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The only one I can give you any info on is .obj.

Under Window -> Settings/Preferences -> Plug-in Manager, there should be an option to load "objExport.mll"

Load that, and when you have something selected, you can go to file -> export selection, and choose .obj format.

Maya should be able to load .obj's as it is, without the afore-mentioned plug-in to be loaded.


# 3 01-05-2007 , 08:36 PM
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.3ds 3DMax
.LWO Lightwave
.txt Notepad
.raw Photoshop or other digital camera softwar
.xsi in the program XSI


Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
# 4 01-05-2007 , 08:41 PM
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OOPS!! Sorry. I didn't read far enough. I belive that Maya 8.5 can open a .3ds though, not sure.

Sorry again!! :-(


Challenge me and I will try. Because If I should fail, failure also has a prize (Knowledge).
# 5 01-05-2007 , 08:43 PM
MadVlrus's Avatar
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Join Date: Mar 2007
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Well, at least I can kind of open the OBJ model, thanks user added image

I just want to try and somehow get Warcraft 3 *MDX models into Maya and there is a program called Biturn which can convert the *MDX into the ones mentioned above. >.<

When I open the Obj the animations are for some reason then gone. :S

# 6 01-05-2007 , 08:55 PM
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# 7 01-05-2007 , 09:34 PM
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no, obj's only contain mesh information, all rigging/animation data will be lost.


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