This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
I would do it in NURBS quickly to get the basic shape and then convert to polys and then to Sub-D. Once you have the shape in place in Sub-D convert back into Polys but keep the details (i thinks it is the Adaptive Option u use).
Chris (formerly R@nSiD) Twitter When the power of love overcomes the love of power the world will truely know peace - Jimmy Hendrix
Winner SM VFX Challenge 1
3rd Place SM SteamPunk Challenge (May 2007)
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