This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Just upgraded myself, had a fiddle with the default head model last night, managed to get up to level 7 (about 3 million polys) with no slow down at all! seems great, I love the new default material, just reading up on the new features now. Cant wait to give it a blast!
looks nice; is this the same mesh you had for the slightly overweight guy in a sweater and t-shirt? face looks the same
looking at the pic with the neck issue, maybe justme but it appears that the back of the jawbone ( the hinge area) seems to be a bit wide and is throwing the neck off? just a thought
G
yeah this is looking really cool. my only concern is that I feel that he looks very similar to your villain character that you were working on at the end of last year.
Arran and Legend: I think the craggy features are possibly making him similar to the other guy, although they dont look the same I'll knock those back a bit. The mesh however has been modified to a better one!
Young lion: Thanks
Thanks for the crit guys as ever, will update soon
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