Introduction to Maya - Rendering in Arnold
This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
# 16 20-05-2007 , 04:32 AM
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Did you touch the eye's? for some reason it looks like you tighten up around the eye lid's and they'er all hard and pointy looken.

Just the way I see it,, so it don't mean muchuser added image

# 17 20-05-2007 , 11:37 AM
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Good

# 18 20-05-2007 , 12:28 PM
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R_Tillery

I think you're looking at the the back faces inside the back of the lids there. The eyes are too wide right now as I said, easy fix...

Cheers for now

Jay

# 19 20-05-2007 , 05:47 PM
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Hey Jay

Looking really good, he's kind of got a sort of old Robert Patrick look to him if you get my drift.

Great going mate, what subdivision level you up to there?


"No pressure, no diamonds" Thomas Carlyle
# 20 20-05-2007 , 06:03 PM
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Hey Steve

Thanks mate. I think the sub level is 3, only 24,000 polys

Will update later
Jay

# 21 20-05-2007 , 06:08 PM
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Just upgraded myself, had a fiddle with the default head model last night, managed to get up to level 7 (about 3 million polys) with no slow down at all! seems great, I love the new default material, just reading up on the new features now. Cant wait to give it a blast!


"No pressure, no diamonds" Thomas Carlyle
# 22 20-05-2007 , 10:44 PM
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Steve

Yeah its a massive upgrade, you wont get that for nothing with other software...

Have fun theres lots in there

Jay

# 23 21-05-2007 , 12:29 AM
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Hi Guys

Small update, tweaking with the tweak brush! LOL

Jay
user added image

# 24 21-05-2007 , 12:59 AM
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Very nice work Jay user added image

# 25 21-05-2007 , 01:39 AM
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looking good. jay.

the neck looks small comparing to the head.

i really like the mouth.

the eye sockets looks really deep.

keep it up.
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# 26 21-05-2007 , 01:57 AM
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Thanks guys

Vlad: Thanks for the crit , Yeah it (neck) does, Im not sure if its because of the new perspective camera...I'll have a look

The eye sockets arent deep really, the brow is quite heavy though, so the realtime shadows are working overtime there LOL

Cheers
Jay

# 27 21-05-2007 , 05:52 AM
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looks nice; is this the same mesh you had for the slightly overweight guy in a sweater and t-shirt? face looks the same
looking at the pic with the neck issue, maybe justme but it appears that the back of the jawbone ( the hinge area) seems to be a bit wide and is throwing the neck off? just a thought
G


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# 28 21-05-2007 , 06:12 AM
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very nice work good to see some zbrush work from you, well others have said what i was gonna say so I will be expecting some more updates user added image

# 29 21-05-2007 , 07:45 AM
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yeah this is looking really cool. user added image my only concern is that I feel that he looks very similar to your villain character that you were working on at the end of last year.

# 30 21-05-2007 , 08:51 AM
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Arran and Legend: I think the craggy features are possibly making him similar to the other guy, although they dont look the same I'll knock those back a bit. The mesh however has been modified to a better one!

Young lion: Thanks

Thanks for the crit guys as ever, will update soon


Jay

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