Cheers Jay and J5ive
I'm glad you can see thats its looking like him!
J5ive - I cant really put my finger on why it seems better, it just moves and feels better if you know what I mean. One of the things that I found when I was starting with Z2 is its best off to make a larger sculpt in the mesh than you really want, eg if your doing the cheak area use a low z intensity with a slightly larger brush than you need, go over the area to pull is out and get some definition then go back using a subtract brush to define the areas, you can then use the smooth and ease the diferences together to get the desired look, i'm sure that when I get used to the settings I'll be able to go in with larger Z intensitys and get a faster result but I'm still in the learning stage of it.
Once the major areas are done then its off to lowering the brush size and adding more defined areas.
The "tweek" brush is great for pushing and pulling the geo about to get it to fit your refs, say ears, nose, chin etc.
I should also say for anyone using Zbrush 3 that if youve got multi threads or dual core etc, turn on multi threading for modeling and texturing, I got a 45% increase in performance by switching it on (as it has a little tool that tells you the performance increase)
"No pressure, no diamonds" Thomas Carlyle
Last edited by gster123; 22-05-2007 at 03:29 PM.