This course will look in the fundamentals of modeling in Maya with an emphasis on creating good topology. It's aimed at people that have some modeling experience in Maya but are having trouble with
complex objects.
Hi folks! It's been a while since I last posted (been busy with advanced Maya classes, work, National Guard, &c &c), but I finally have something to show! I posted this yesterday on YouTube, and it can be found HERE:
(cut and paste the link if necessary). Please comment! More to follow as I fill up the ol' account! (FYI it's entitled "I coulda been a contender" and features Package Man and one of my own characters)
Thanks, everyone! More to follow. One thing I learned in the past few months is the importance of a good rig for one's characters. I've been studying rigging and IK/FK blending, as well as working on blocking out animations. It's much like traditional animation, but different enough to land a veteran like me back to square two!
My new demo reel is about finished, and I will have more time to hang out here! Carry on smartly...!
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