Cheers Guys,
Hey arran - Forgot about the starfish, I turned its visability off in the sub tools menu and forgot about it! dont think I will now though.
been having a bugger of a time getting the texture right in Z, can get it lookin goo there, take it over to maya and it looks naff! Need to figure a decent material to use, and possible some post in photoshop so it fits.
Took me a while to figure out how to use displacements with the SSS shader and keep a decent level of detial to the mesh as it seemed to smooth it all out.
Gonna give a "proper" go to see what I can get from the base mash up to the level 6 mesh (which the displacement will be generated from, going from about 1300 polys to 1 million, see if I can get away with it)
Might need to model a bit of an environment for him to go into??
Cheers for the comments
Steve
"No pressure, no diamonds" Thomas Carlyle