This course will look at the fundamentals of modeling in Maya with an emphasis on creating good topology. We'll look at what makes a good model in Maya and why objects are modeled in the way they are.
Took me a bit to figure out how to put different materials and textures on different objects. This is a Zbrush render (1 light) not finished yet, still need to add tearducts and a possible hat/bandana and earing are in the works
Originally posted by Jr.Who Only one crit: the part of the eye between the nose and the eyeball is open (meaning there’s a hole in the eye socket).
i think that's a tear duct.
great job jay - that last render looks mad - especially the eyes.
so you can actually paint on to the model in zbrush? I need to get a copy, but I'm wondering, if i want to put it on to 2 computers so my wife can use it as well, do I need to buy 2 copies like maya?
Yes arran, they added poly painting. It's intensely awesome - but yes they still have that wonky license you suggested
One thing I meant to mention earlier is that I think the model is lacking a bit of low frequency deformation in a few places, mainly around the eyebrow. But that's just my preference. I also think you could play on the colors just a little more around the eye and maybe on the lips. Once you put on the hat/bandana this will be money! I really like his left ear and the eyes especially.
You may not post new threads |
You may not post replies |
You may not post attachments |
You may not edit your posts |
BB code is On |
Smilies are On |
[IMG] code is Off |
HTML code is Off