Integrating 3D models with photography
Interested in integrating your 3D work with the real world? This might help
# 1 28-08-2007 , 09:33 PM
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Location: San Jose, Ca, USA
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Rig from start to (hopefully) finish

It'll be a few more weeks before school starts, and although I'm trying to find a full time job, the pickings seem pretty thin.

I'm trying to learn mel scripting, but theres only so much of that i can handle at once. Every once in a while i try and model a head to see if im getting any better. I'm pretty happy with where this one is headed, so i think im going to expand this project and make a facial rig, and maybe a full body rig if all goes well.

Heres where I'm at so far on modeling the head.

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What I lack in skill I make up for with enthusiasm.
# 2 29-08-2007 , 12:20 AM
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gah, i suck at modeling ears...at least im not happy with this nurbs one i just made.

I think this is as good as the nurbs is going to get, so I converted to poly.


Next step - stitching the parts together

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What I lack in skill I make up for with enthusiasm.
# 3 30-08-2007 , 12:28 PM
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Eyes Attached and fixed topology

I put in the eyes, which could have been easier if i put more time into setting it up with matching topology. Also, i was unhappy with the amount of loops in my mesh i put in for nose detailing, so i deleted most of that and reworked it a little in poly mode.

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What I lack in skill I make up for with enthusiasm.
# 4 30-08-2007 , 12:30 PM
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with no wires

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What I lack in skill I make up for with enthusiasm.
# 5 30-08-2007 , 10:11 PM
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Attached the ears...still dont like them, but oh well, and neck. I attached my first few blendshapes and added some teeth.

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What I lack in skill I make up for with enthusiasm.
# 6 30-08-2007 , 10:12 PM
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another pose with wire

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What I lack in skill I make up for with enthusiasm.
# 7 01-09-2007 , 04:10 PM
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Well, I got a lot farther in the blendshape game only to find that i need to change the base mesh :/ i didn't give myself geometry for the eyebrows, the expression should be more neutral, and when i added the inside of the mouth I wasn't careful to keep it symmetrical, so now i cant use the plugin from highend3d to mirror my blends.....oh well, its all part of the learning process. While I'm at it, Ill see what i can do about those eyes.


What I lack in skill I make up for with enthusiasm.
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