Over the last couple of years UV layout in Maya has changed for the better. In this course we're going to be taking a look at some of those changes as we UV map an entire character
Yet another update, this time on the Demon, posted sometime ago. "Are you still working on the same old heads?", you might ask. Yes, I'm trying to get the hang (still) of shading, and I find it a very hard nut to crack. In the meantime made some sketches of new characters, and will post soon the first models
So, as usually comments on the Demon(shaders) are more than welcome.
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