This course will look at the fundamentals of rendering in Arnold. We'll go through the different light types available, cameras, shaders, Arnold's render settings and finally how to split an image into render passes (AOV's), before we then reassemble it i
Unbiased is the algorightym it uses to calculate the render, and how many perameters need to be fiddled with to produce a good image, unbiased have less but might take longer to calculate.
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